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Print & Play

 

With COVID-19 disrupting both my senior capstone project and the experiential entertainment industry at large, I have decided to take a deep dive in generating experiential content that can be distributed and played at home. These Print & Play Activities are free for you to download today, with more coming soon!

 
 
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Who Stole the Cookie From the Cookie Jar?

A 1 page puzzle challenge. Needs to be printed out to be solved, and a pen and some scratch paper might come in handy. Download the PDF here:

And if you get stuck and need a hint or solution, a puzzle guide can be viewed here:


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Power Lab

Created in partnership with the Two Bit Circus Foundation

Calling all scientists! Join Dr. Amelia Fritz in her Power Lab and learn about the sources of energy that power our world. This escape room experience can be printed out and played at home for an engaging afternoon of science and fun. Recommended for grades 3-5, but fun for all ages!

Four Board Games in Search of a Rule Book

This experimental zine features four original board games where you invent your own rules! Grab some dice, tokens, Lego bricks, dry pasta, or whatever else you have on hand and create a brand new game using the board design as inspiration. Then, share your rules with a public database where you can see what games other people have invented. 


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Malachi the Mysterious (Beta)

Three homes each receive a mysterious package, containing a relic from a long estranged relative…the magician M. Malachi. Communicating over Zoom, Skype, or Facetime; three homes work together to solve the mystery hidden in the documents and heirlooms he left behind. Will you be able to connect with the man beyond the veil?

(This project is still in Beta. Feel free to look at the puzzle documents, but if you’re interested in play-testing please let me know)

Galaxymania: Special Delivery!

Created in partnership with the Two Bit Circus Foundation

Grab a crew-member and blast off in this out-of-this-world adventure! Join Galaxymania, a new space exploration agency, and help deliver important cargo to a far away planet. Along the way you’ll solve puzzles, crack codes, and fly beyond the stars! Recommended for grades 5-8, but fun for all ages.